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August 9, 2012
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Kirin and scary monster by evelmiina Kirin and scary monster by evelmiina
I scanned a drawing I made at Helsinki botanic garden, but it needed some monsters in it.

I needed to loosen up a little too. I've been aiming to post only polished artwork but this one is just for fun, and it felt good to not have any pressure for a change.
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:iconmasterd2:
masterd2 Featured By Owner Sep 18, 2012
love this one
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:iconaggielexi:
aggielexi Featured By Owner Aug 14, 2012  Hobbyist General Artist
This is awesome, and you shouldn't have to worry about posting professional stuff, I would enjoy seeing some WIPs!
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:iconlittlewing09:
littlewing09 Featured By Owner Aug 13, 2012
I believe artists should show all of their work, polished or not. Often there's a masterpiece hidden amongst the piles of sketches and doodles that we wouldn't get to see because it wasn't "perfect."
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:iconevelmiina:
evelmiina Featured By Owner Aug 13, 2012  Professional
It's tricky balance...at the other end I want to show only works that I feel like I've put my best to it, and the other end, something that was fun to create and doesn't have any purpose other than self-expression. Usually the latter ones are more dynamic and energetic that comes from care-free work, some people might even say they have more "soul" or something like that.

Perfection is boring in my opinion and I hope I won't become an artist who pursues perfection myself. When there's technical side and illustration has to be usable in print or web and I need some pieces that would get me employed at some point, I want to put my best to it...it'll probably be a long struggle for me to find right balance, since both ends have their flaws too. Honing and finesse may kill what originally was interesting about executing the idea, whereas too rough, half-finished or experiment, doesn't gice much justice to the idea.

If I was just pursuing career in fine art I'm not sure if I'd pay that much attention to this whole mindset, learning digital media and how to present the idea or design, but since I hope to learn more about game art, I feel like I need to toggle between the two ends.

Sorry for the ramble, but in short, you have a good point.
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:iconlittlewing09:
littlewing09 Featured By Owner Aug 14, 2012
Wow,thanks for the good long reply! I agree whole-heartedly. I think most of my good ideas come out of me in a passioned frenzy that doesn't last long in comparison to the process of cleaning it up and making it look presentable to others. I am pursuing a career in game art as well, and I am very worried that it will be a lot of tedious polishing of my work. Artsy people like us could look at something rough and probably tell exactly what it is, or at least find something beautiful in it. But I'm not sure the art director would appreciate a doodle on a napkin, or an abstract blob entitled "Desperation." He/she is going to want something super professional looking that people in the studio and people who see the game can understand.
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:iconevelmiina:
evelmiina Featured By Owner Aug 15, 2012  Professional
Yeah, the communication is a thing to learn. I've only done a few illustration jobs, but it struck me immediately, that showing sketches to the client can be bit frustrating, if there's no mutual understanding. There's no use in blaming customer though, that's only how you end up jobless. It's artists job to make the idea presentable, too. Like you said, another artist would have it easier to see where you're aiming at and the possibilities of the sketch even if it was just pencil drawing and it's nice to work with other artistic people, but, in real life artist is part of the team and has to learn to communicate his/her art to non-artistic teammates.

Illustration and game art, they're jobs where your works target audience is not other artists, but all other people. Of course, it's still important to receive feedback from fellow artists in life, for personal development, and to have perspective in own work.

It's a skill though, to find a style of sketching that doesn't consume hours of work, but gives the basic idea to the client/co-workers.

Still, there is absolutely no point making finished work at the point where we're still discussing concept and sketches, I've done that mistake too.

I'm just hoping to get some work experience in gaming industry at the moment, it's an interesting year ahead...I'm supposed to graduate, and apply to master's degree in game design and/or get a job, I'm bit tired of living with just student loan ^^;
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:iconlittlewing09:
littlewing09 Featured By Owner Aug 15, 2012
I trust your opinion, you got more experience than me (which is 0). I would hate to have the cost of a master's degree looming over my head for 30 years though, good luck too you. But I know you'll make it somehow, you got da skillz for real yo. I'm just hoping maybe I can clean the bathrooms at a game studio and somehow sneak my design into the game when no one's looking. Kind of like matt damon in good will hunting.
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:iconevelmiina:
evelmiina Featured By Owner Aug 16, 2012  Professional
:'D that's beautiful. Man it really sucks that you have to pay so much for education in US though :/ I'm not sure where would I be, if it wasn't for free education that Finland has. I hope you find your chance! And don't stop drawing <:
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:iconlittlewing09:
littlewing09 Featured By Owner Aug 16, 2012
Thanks for the encouragement! does Finland seriously just hand out free master's degrees? If so I'm moving there. A master's in this field would cost at least $80,000 here.
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:iconevelmiina:
evelmiina Featured By Owner Aug 26, 2012  Professional
I found the tuition/fee FAQ of my own school: [link] so I think non-EU (european union) countries have to pay tuition fee (still less than the amount you described though), but they are also given scholarships so there is a chance for free tuition for non-EU citizens.
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